To get back on track, I think this is about it. Needs a ladder, a roof walk, and a smoke stack and unless you guys can think of anything else, I'm done.
It'll come in at over 3,000 polys when I add those items;
(Oh, I accidentally knocked the window out while I was building it... )
EDIT: I figured out how to make relatively low poly handrails and foot steps and grab irons, btw.
I'm catching on to this 3D app thing...
Last edited by thegrindre on Sat May 17, 2008 9:37 am, edited 1 time in total.
Rick TRS 2004 Deluxe Edition v2.4 Build 2365 Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
Well, I think I'm done. Unless you guys find or suggest something, I'm going to release it after making the shadows and art files. I gotta figure out how to do that, still.
Oh, poly count is well over 4,000...
Waddaya think?
Rick TRS 2004 Deluxe Edition v2.4 Build 2365 Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
That one looks really nice! The car fits the bogey and the other way around!
Thanks,
Sam
My newest motto: Narrow Mindedness: the utter fascination and all consuming love of all railroad equipment that is narrow gauge, I myself have an acute case of this disease, for which there is (fortunately) no cure
Well, I've dusted the whole car with a light dusting of sand and, of course, a bit heavier in other places.
The Sand Car;
He he, I think it came out pretty cool. How about you?
Thanks Curtis, that little 'personal challenge' has taught me a few more things about texturing in a 3D app.
Paint.NET ain't all that bad for a free graphics editor either.
Rick TRS 2004 Deluxe Edition v2.4 Build 2365 Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
My God, man. I'm becoming envious (lolol) with all this wood stuff you're doing.
Honest to God nice. The barrels, this car,...........OOOOOOoooooo. lovely, just lovely....
"Floundering Around in Mediocrity For No Particular Reason...."