Not to be a pest about T:ANE

Feedback, questions, updates on current projects, you name it!
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Not to be a pest about T:ANE

Post by Pencil »

Thanks, Norm! Hopefully the bell swing issue gets fixed in a patch soon.
The mogul and tender are now on the DLS. Andrew gave me a bunch of good feedback, and so I've incorporated that into the DLS version.
Now, I need to fix the rest of the moguls....
hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Not to be a pest about T:ANE

Post by hminky »

Been running Hotfix2(beta) on Steam and the game is looking great:

Image

Harold
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Not to be a pest about T:ANE

Post by Pencil »

Yes, it is! It's still a little rough around the edges, but still a good step up from TS12.
hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Not to be a pest about T:ANE

Post by hminky »

T:ANE is a GIANT LEAP from TS12, no more melting mountains:

Image

Image

Harold
Trainboi
Posts: 217
Joined: Fri Jul 05, 2013 9:16 am

Re: Not to be a pest about T:ANE

Post by Trainboi »

Indeed, it does look quite nice. I only wish it was a bit more stable and smooth; many of the creators I know who are trying to work in TANE are just sort of messing around at this point, because errors seem to vary depending on who you ask...I really hope N3V can fix that.
hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Not to be a pest about T:ANE

Post by hminky »

The Steam Hotfix2(beta) is a whole lot better.

Easier to bring content into the game, Sherman Hill in Hotfix2:

Image

Only 65 minor faulty dependencies

In the previous version:

Image

281 faulty dependencies and green/white textures with no errors, did fix all that:

Image

The game runs faster and is crisper and sharper:

Image

76401 was a disaster for me getting BSOD's and chkdsks at startup.

http://forums.auran.com/trainz/showthre ... -and-T-ANE

Have over fifty hours in Steam Hotfix2(beta) and no problems.

Harold
hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Not to be a pest about T:ANE

Post by hminky »

Discovered if the Environment's Ambient Color "wheels" are set at 90 degrees left the game's appearance improves greatly.

Image

Looks real!

Thanks
Harold
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Not to be a pest about T:ANE

Post by Pencil »

I finally got HF2 installed on my main system. I'll have to play with the environment sliders in this build; I think I was getting close to something in the old one. I agree that turning down the ambient has a nice effect.

Curtis
hminky
Posts: 48
Joined: Mon Feb 07, 2011 1:18 pm

Re: Not to be a pest about T:ANE

Post by hminky »

Here is TrainzItalia's Donner Pass with red at 10 o'clock and the other two at 11.

Image

Being able to adjust the wheels in session is great.

Harold
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Not to be a pest about T:ANE

Post by Pencil »

Well, I had been hoping to rebuild the moguls using Mike's plans, but it's been long enough and I still haven't done it, so I'm patching the old versions so they at least look reasonable in TANE. Some are on the DLS now, and the rest should be up 'soon'.
Post Reply