Playing with Blender
Re: Playing with Blender
Won't be done soon, but it's started......
Re: Playing with Blender
Oh nice, Curtis! It's a decent start.
Re: Playing with Blender
With some textures... Still need to render the textures to a map, then add details and shadowing.
Re: Playing with Blender
Seems to be going well.
Re: Playing with Blender
Indeed; though slower than a snail ![Smile :-)](./images/smilies/icon_smile.gif)
![Smile :-)](./images/smilies/icon_smile.gif)
Re: Playing with Blender
Inspired by Daniel's new V&T equipment, I've dusted off my Caboose 9 model and started cleaning it up:
Maybe I can actually finish it this year![Very Happy :-D](./images/smilies/icon_biggrin.gif)
Maybe I can actually finish it this year
![Very Happy :-D](./images/smilies/icon_biggrin.gif)
Re: Playing with Blender
Shadow test....
Re: Playing with Blender
Finally spent some time to set up a render scene in blender....
Re: Playing with Blender
![Shocked :shock:](./images/smilies/icon_eek.gif)
![Very Happy :D](./images/smilies/icon_biggrin.gif)
Re: Playing with Blender
Thanks! I'm hoping to work my way through all the versions through time - at least up until 1950 - by October; although it'll probably take until after that to get them optimized for Trainz (fewer texture sheets; unique textures w/ baked AO, etc).
Enjoy your summer break!!
Enjoy your summer break!!
Re: Playing with Blender
I sure will.
Got a British loco uploading to the DLS and now updating another one to the same standards. Also getting YVRR #21 ready for textures.
Hope you have a good summer(conveniently, today is the literal first day of summer) as well.
![Cool 8)](./images/smilies/icon_cool.gif)
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: Playing with Blender
Hey Curtis et al:
There's a program called Crazybump that y'all might be interested in. It creates displacement, specular and normal maps based on a diffuse texture, to good effect as shown here with a little test on YVRR #21:
http://fc06.deviantart.net/fs70/f/2014/ ... 7ptqtv.png
The sort of wavy shine is the work of the specular map, which has noise automatically ingrained to order, and the incredibly convincing bolt line and smooth number plate are the work of the normal. Take a look at it, it's basically an easy, quick way to make things look spectacular.
There's a program called Crazybump that y'all might be interested in. It creates displacement, specular and normal maps based on a diffuse texture, to good effect as shown here with a little test on YVRR #21:
http://fc06.deviantart.net/fs70/f/2014/ ... 7ptqtv.png
The sort of wavy shine is the work of the specular map, which has noise automatically ingrained to order, and the incredibly convincing bolt line and smooth number plate are the work of the normal. Take a look at it, it's basically an easy, quick way to make things look spectacular.
Re: Playing with Blender
Thanks! I've used CrazyBump in the past, but I'm slow enough I don't get much done in the 30-day eval period (and I haven't convinced myself to spend the $99 for the registered version).
Every time I build a new machine, however, I try it out again![Smile :)](./images/smilies/icon_smile.gif)
It really does do a much better job than the NVidia plug-in.
Curtis
Every time I build a new machine, however, I try it out again
![Smile :)](./images/smilies/icon_smile.gif)
It really does do a much better job than the NVidia plug-in.
Curtis
Re: Playing with Blender
More progress on the mill.....
![Image](http://carsoncarshops.com/gallery3/var/resizes/Virginia%20_and_%20Truckee/mill.jpg)
I got some more pictures when I was down in Minden last weekend, which answered a few questions...
![Image](http://carsoncarshops.com/gallery3/var/resizes/Virginia%20_and_%20Truckee/mill.jpg)
I got some more pictures when I was down in Minden last weekend, which answered a few questions...