Dorsey's Fruit Company needed a new paint job, I thot...
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- Location: Cotten fields of Mississippi, USA
Hi guys,
After extensive testing, the train will stop at each car and load as it should BUT it won't unload. The train will stop at each car as it should but doesn't unload them.
I set the building to produce 1 load with 1 load in access. This should have been plenty of 'room' for unloading, I'm guessing here. Is it me again?
After extensive testing, the train will stop at each car and load as it should BUT it won't unload. The train will stop at each car as it should but doesn't unload them.
I set the building to produce 1 load with 1 load in access. This should have been plenty of 'room' for unloading, I'm guessing here. Is it me again?
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
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- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
Well, it used to unload manually so I guess I would like it to unload also. I hope this isn't too big an issue. LOL I'm rather used to buildings loading and unloading. LOL
Sure, I would like it too.
I noticed that also, Norm... I think the zero in missing is all.
This reminds my of daddy Curtis and the kids. LOLOLOL
Sure, I would like it too.
I noticed that also, Norm... I think the zero in missing is all.
This reminds my of daddy Curtis and the kids. LOLOLOL
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
You guys are sure keeping me honest, aren't you?
I just uploaded a new version of the script that says 'produces' instead of consumes, and in my testing, appears to count properly
Sorry about that!
Rick, that building did used to unload? Iirc, there never was support for it in the code - I know it used to manually load the cars properly, as that's the way I tested it. I just never tested the AI (and I thank you again for finding that bug).
BTW, that produces vs consumes bug is in the oil tank, also, so it looks like there will be a new version of that coming, also.....
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- Joined: Wed Jun 20, 2007 12:13 pm
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You should do as I did many years ago. Stop watching TV. I haven't watched TV or owned one in many many years. I'm much too busy having fun on the computer. LOLnwhitney wrote:I think this is great that we can do this. Ain't technology grand! Except I'm missing my History Channel shows
Norm
Yes, it did unload manually, Curtis but, not through AI commands. I guess I could be wrong, though, I've been wrong one other time this year so far... LOLOLOL
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
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Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
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Well, I download the new .gs, stuck it in and built another test loop. Now the locos don't stop for me. But I'm going to quit bothering you Curtis. I don't use AI that much, only to provide extra traffic for me to contend with when I'm driving. I'll let you get mad at Rick.
Norm
Don't suppose it's possible to get the other .gs file back is it. I overwrote it with the latest.
Norm
Don't suppose it's possible to get the other .gs file back is it. I overwrote it with the latest.
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I can get it to you, Norm. I only installed it in one building IF we can communicate through e-mails. LOL
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
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- Posts: 734
- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
Yup, I got the same problem. AI just drives on by. Doesn't even stop there anymore. Hmmm...
Installed a 'new' building and even deleted the chump file...
The numbering system is still off, too, btw.
Of course, we're testing it on my building with your General Goods enabled. If that makes any difference.
Installed a 'new' building and even deleted the chump file...
The numbering system is still off, too, btw.
Of course, we're testing it on my building with your General Goods enabled. If that makes any difference.
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
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- Joined: Wed Jun 20, 2007 12:13 pm
- Location: Cotten fields of Mississippi, USA
I did. I moved all my files to your newest version for reskins.
Hey, send me the version you're working on and I'll move all my skins to it.
We'll be on the same page for sure that way.
There are about 3 versions out there, that I know of...
Hey, send me the version you're working on and I'll move all my skins to it.
We'll be on the same page for sure that way.
There are about 3 versions out there, that I know of...
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
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- Joined: Wed Jun 20, 2007 12:13 pm
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Good. I got it...
Thanks,
Thanks,
Rick
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/
TRS 2004 Deluxe Edition v2.4 Build 2365
Creating in 3D Canvas Pro
Web site = http://allricksstuff.com/