![Image](http://orig06.deviantart.net/0306/f/2017/013/c/3/more_buildings_by_gunslinger87-dav9bg3.jpg)
They are made by a guy called Cayden on the DLS and I've used several peices of his content on this route and others. He makes some really cool stuff that looks right at home in the old west or the Turn of the Century, like the M&P! This next shot is of the lumber spur, where the railroad delivers and unloads lumber for the local mines to pick up and use as timbers, or whatever else they need to use it for. Unfortunately I never could get a good look at this part of Craig's layout in his RMC (Railroad Model Craftsman) article so, again, I took some creative license. At the moment it is not industry active. I've added a large "office" towards the end of the spur with a loading dock. I plan on adding a stiff leg derrick here to help offload lumber from arriving trains.
![Image](http://orig01.deviantart.net/65f1/f/2017/013/1/9/lumber_office_by_gunslinger87-dav9c3c.jpg)
The M&P is a GIGANTIC route, in terms of it's map size! Though that is honestly because when this route it exported to T:ANE I want one of it's "selling points" to be its vistas. That's one of the awesome things about the desert, you can see across them for MILES!! Though that said, most of the fine detailing is going to stay focused around the railroad and drivable roads. So expect a lot of details added in, such as this.
![Wink :wink:](./images/smilies/icon_wink.gif)
![Image](http://orig07.deviantart.net/8dfe/f/2017/013/2/1/all_in_the_details_by_gunslinger87-dav9ce0.jpg)
Moving on a bit we head over to the engine facilities. Here is a some sort of shack or shed, perhaps it's the yard office. But here we see some of railroad's officials discussing and observing the day's operations.
![Image](http://orig13.deviantart.net/0ea4/f/2017/013/5/7/railroad_officials_by_gunslinger87-dav9cq5.jpg)
And next up we have the railroad bunkhouse, where the crews for overnight and layover trains can get some rest.
![Image](http://orig10.deviantart.net/592e/f/2017/013/3/a/crew_quarters_by_gunslinger87-dav9cw0.jpg)
![Image](http://orig06.deviantart.net/aadf/f/2017/013/2/7/crew_quaters_2_by_gunslinger87-dav9d7m.jpg)
Next up is another part of town that is often overlooked or neglected entirely on a lot of Trainz routes. And that is the town cemetery. This was interesting to do, and a bit of a challenge, to fine the right location. I set up my laptop along side my PC so I could use Google Earth to find it and then used a similar view while in Surveyor to approximately place the cemetery. Now the "fence" was temporary as I wanted to use a wrought iron fence, but couldn't locate it at the time.
![Image](http://orig02.deviantart.net/1d0f/f/2017/013/f/2/town_cemetery_by_gunslinger87-dav9dfw.jpg)
![Image](http://orig03.deviantart.net/a1da/f/2017/013/1/1/town_cemetery_2_by_gunslinger87-dav9dvr.jpg)
And now I leave you with one final view looking south-ish where the railroad enters town. I've also added some trackside signage, taking inspiration from the SPNG.
![Image](http://orig08.deviantart.net/36f4/f/2017/013/c/b/ballarat_city_limit_by_gunslinger87-dav9e52.jpg)
Well after all of that, I did manage to make one rather critical mistake. The entire town, rail yard, engine facilities, everything... was shifted too far southeast by about 100 or so yards, perhaps more. So I used the copy-paste tool to move everything. I don't have any shots of that just yet, but now all the roads and structures match up to actual roadways and landmarks. It was a minor annoyance, but a relatively easy fix. Anyway, that's all for the moment, I'll catch you guys later!
![Very Happy :D](./images/smilies/icon_biggrin.gif)