![Wink ;)](./images/smilies/icon_wink.gif)
Screenshots:
Rearranged track plan at Colusa. At this time most of "Chinatown" and the Depot complex is missing. The leads from the turntable as seen here are far too long, something to fix in the future. Yes, there are other "routes" for ships and wagons in place in this view.
![Wink ;)](./images/smilies/icon_wink.gif)
![Image](https://dl.dropboxusercontent.com/u/1967747/trainz/CLScreen/Colusa-Aerial.jpg)
Additional view of Colusa, the warehouse along the track is part of the future Colusa Milling Co facility (not shown obviously).
![Image](https://dl.dropboxusercontent.com/u/1967747/trainz/CLScreen/ColusaView.jpg)
A lot of grass splines have been used, but it's starting to look "right" in the hills (just downgrade from Sites):
![Image](https://dl.dropboxusercontent.com/u/1967747/trainz/CLScreen/downgrade-from-sites.jpg)
What to expect for a good portion of the route (near Fairview), I am thinking of using this as the route thumbnail:
![Image](https://dl.dropboxusercontent.com/u/1967747/trainz/CLScreen/flatandgrass.jpg)
So what is next?
The biggest project is to finish getting the grass splines done along the entire route. Once this is done, I will begin adding in the historic farms and structures along the line, this will help breakup the monotony of the "Grassy Sea". Grass splines extend in rows 6 wide from each side of the ROW at that point texturing takes over.
There is also a series of glass splines that run under the track itself (grass was a HUGE problem on the line) that need finishing up.
The station at Parkinson's is completely missing (lack of info) and will get added in time. Keep in mind only Sites and Colusa are reasonably accurate, but I have discovered that there is a Sanborn map for Colusa Junction, but I am not sure how to get access to that without going to UC Berkeley. The other line stations are educated guesses.
I have 2 new dirt textures on the way, the first being a texture of the dirt from Cortena (Colusa Jct), the second is the sand/dirt shores of the Sacramento River.
Water tanks are in place, but cordwood fueling points are not yet on the route.
By the beta release, there WILL be an invisible track under the main pedestrian roads of the route. So far, I've got this about 50% finished, the route will be a single direction loop just to allow the AI to provide the illusion of traffic.
I might work on the SG portion a bit, adding the yards at Williams and Maxwell. My goal has always been to provide opportunities to run not only the C&L but the NRy, wagon roads and steamboat routes (in some sense).