Well, TC3 finally arrived, but for us there's going to be some disappointments. Bob Pearson's automated fireman script doesn't seem to work. That means Todd's locos, Ben's, and some others won't run in Cab mode.
Curtis, have you tried any of them yet and taken at look at what the problem is? Hopefully when you get a chance you can figure it out.
Norm
TC3
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- Posts: 80
- Joined: Fri Oct 05, 2007 3:40 pm
- Location: Melbourne, AUSTRALIA
Re: TC3
I've noticed (and reported to the devs) a number of scripting problems in TC3.
The scripts for a lot of the industry assets (goods sheds, loaders and even the pulp mill) are also causing problems.
Cheers,
Dreadnought1
The scripts for a lot of the industry assets (goods sheds, loaders and even the pulp mill) are also causing problems.
Cheers,
Dreadnought1
"Damn the torpedoes....Ahead!....Full Speed!"
- Adm. David Farragut on 5th August 1864
- Adm. David Farragut on 5th August 1864
Re: TC3
I got it! I like it! At least the couplers on penil's cars show up! And I usually use DCC mode so I wouldn't know.