Playing with Blender

Feedback, questions, updates on current projects, you name it!
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Post by Pencil »

Won't be done soon, but it's started......
mill_wip_1.jpg
mill_wip_1.jpg (18.26 KiB) Viewed 44149 times
Trainboi
Posts: 217
Joined: Fri Jul 05, 2013 9:16 am

Re: Playing with Blender

Post by Trainboi »

Oh nice, Curtis! It's a decent start.
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Post by Pencil »

With some textures... Still need to render the textures to a map, then add details and shadowing.
mill_wip_2.jpg
mill_wip_2.jpg (30.79 KiB) Viewed 44109 times
Trainboi
Posts: 217
Joined: Fri Jul 05, 2013 9:16 am

Re: Playing with Blender

Post by Trainboi »

Seems to be going well.
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Post by Pencil »

Indeed; though slower than a snail :-)
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Post by Pencil »

Inspired by Daniel's new V&T equipment, I've dusted off my Caboose 9 model and started cleaning it up:
caboose_9a.jpg
caboose_9a.jpg (54.49 KiB) Viewed 44088 times
Maybe I can actually finish it this year :-D
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Post by Pencil »

Shadow test....
caboose_9b.jpg
caboose_9b.jpg (130.98 KiB) Viewed 44047 times
Trainboi
Posts: 217
Joined: Fri Jul 05, 2013 9:16 am

Re: Playing with Blender

Post by Trainboi »

Wow! Great job. :shock:
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Post by Pencil »

mill_2.jpg
mill_2.jpg (37.77 KiB) Viewed 43974 times
Finally spent some time to set up a render scene in blender....
Trainboi
Posts: 217
Joined: Fri Jul 05, 2013 9:16 am

Re: Playing with Blender

Post by Trainboi »

:shock: This is great news. I have wanted a small flour mill for ages now, and you've certainly done justice to the quintessential flour mill here. :D Well done, man. Keep up the good work, and have fun while I run around like a chicken with its head cut off because school's out.
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Post by Pencil »

Thanks! I'm hoping to work my way through all the versions through time - at least up until 1950 - by October; although it'll probably take until after that to get them optimized for Trainz (fewer texture sheets; unique textures w/ baked AO, etc).
Enjoy your summer break!!
Trainboi
Posts: 217
Joined: Fri Jul 05, 2013 9:16 am

Re: Playing with Blender

Post by Trainboi »

I sure will. 8) Got a British loco uploading to the DLS and now updating another one to the same standards. Also getting YVRR #21 ready for textures. :mrgreen: Hope you have a good summer(conveniently, today is the literal first day of summer) as well.
Trainboi
Posts: 217
Joined: Fri Jul 05, 2013 9:16 am

Re: Playing with Blender

Post by Trainboi »

Hey Curtis et al:
There's a program called Crazybump that y'all might be interested in. It creates displacement, specular and normal maps based on a diffuse texture, to good effect as shown here with a little test on YVRR #21:
http://fc06.deviantart.net/fs70/f/2014/ ... 7ptqtv.png
The sort of wavy shine is the work of the specular map, which has noise automatically ingrained to order, and the incredibly convincing bolt line and smooth number plate are the work of the normal. Take a look at it, it's basically an easy, quick way to make things look spectacular.
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Post by Pencil »

Thanks! I've used CrazyBump in the past, but I'm slow enough I don't get much done in the 30-day eval period (and I haven't convinced myself to spend the $99 for the registered version).
Every time I build a new machine, however, I try it out again :)
It really does do a much better job than the NVidia plug-in.

Curtis
Pencil
Site Admin
Posts: 1287
Joined: Sat Oct 08, 2005 10:28 am
Location: Portland, Oregon

Re: Playing with Blender

Post by Pencil »

More progress on the mill.....

Image

I got some more pictures when I was down in Minden last weekend, which answered a few questions...
Post Reply