Yeah, Simulatortrain's reskins are the bomb but I am not a big fan of weathering so I focused on getting a good clean dark locomotive.
Search found 144 matches
- Sat Aug 06, 2016 9:33 pm
- Forum: General Discussion
- Topic: North Tahoe Narrow Gauge
- Replies: 173
- Views: 1134131
- Sun Jul 31, 2016 6:02 pm
- Forum: General Discussion
- Topic: North Tahoe Narrow Gauge
- Replies: 173
- Views: 1134131
Re: North Tahoe Narrow Gauge
Well if trainboi1 can do it so can I.
Off topic but at least it's steam.
http://forums.auran.com/trainz/showthre ... C-14-0-8-0
Off topic but at least it's steam.
http://forums.auran.com/trainz/showthre ... C-14-0-8-0
- Sat Jul 16, 2016 8:06 am
- Forum: General Discussion
- Topic: North Tahoe Narrow Gauge
- Replies: 173
- Views: 1134131
Re: North Tahoe Narrow Gauge
Gotta get them all!
- Wed Jun 22, 2016 11:50 am
- Forum: General Discussion
- Topic: YVRR Jan 2014
- Replies: 20
- Views: 93360
Re: YVRR Jan 2014
Oh I am sorry my source The Encyclopedia of Western Railroad History lists the #22 and the #23 as built by Rodgers. That is what I get for trying to talk from memory. Both were by Rodgers, both had 63" drivers, 18x26 cylinders, a weight of 114,600lbs and produced 18,720lb tractive force. #22 wa...
- Tue Jun 21, 2016 7:45 pm
- Forum: General Discussion
- Topic: YVRR Jan 2014
- Replies: 20
- Views: 93360
Re: YVRR Jan 2014
Heh.
A question for you, why didn't you make the YVRR #22? According to my source the 22 was Identical to the 23. Made by BLW 3 months earlier but with identical specs.
A question for you, why didn't you make the YVRR #22? According to my source the 22 was Identical to the 23. Made by BLW 3 months earlier but with identical specs.
- Tue Jun 21, 2016 5:20 am
- Forum: General Discussion
- Topic: YVRR Jan 2014
- Replies: 20
- Views: 93360
Re: YVRR Jan 2014
Yeah, that seems to be the consensus. I guess I went way over the top. It was fun though.
mcguirel's Ponderosa Pines don't match the actual tree too well either.
Oh well I'll take another swing at it when a better Ponderosa comes along.
mcguirel's Ponderosa Pines don't match the actual tree too well either.
Oh well I'll take another swing at it when a better Ponderosa comes along.
- Sun Jun 19, 2016 12:14 pm
- Forum: General Discussion
- Topic: YVRR Jan 2014
- Replies: 20
- Views: 93360
Re: YVRR Jan 2014
I could not figure out why mcguirel's ponderosa pines were so small, it turns out there is a multiplier in the config.txt and the trees she listed as 53 meters were actually 32 meters in game. This discovery lead me to explore modifying her trees to something more like the real sizes of the mature t...
- Mon May 23, 2016 9:31 pm
- Forum: General Discussion
- Topic: YVRR Jan 2014
- Replies: 20
- Views: 93360
Re: YVRR Jan 2014
ballcd has uploaded another route to the DLS! <kuid:187625:100098> Angels Branch Sierra RR (Tane) From Jamestown to Angels Camp, quite nice but sadly missing quite a few dependencies including some ground textures that are not found by http://www.trainzkuidindex.com/. I am hoping that he/she will up...
- Sat May 21, 2016 10:23 am
- Forum: General Discussion
- Topic: The Mojave & Panamint Railroad
- Replies: 82
- Views: 1390859
Re: The Mojave & Panamint Railroad
Darn, I was hoping that my memory was correct and that Gary Hoorn's American 10 was 3' gauge but nope. http://hostthenpost.org/uploads/abb1e56452de48b480b04b30c3c35c9f_thumb.jpg I'm sure you know about bdaneal's 30" gauge ten wheeler. http://hostthenpost.org/uploads/60c4724c6915bc4317ebceebc3b2...
- Fri May 20, 2016 6:04 pm
- Forum: General Discussion
- Topic: The Mojave & Panamint Railroad
- Replies: 82
- Views: 1390859
Re: The Mojave & Panamint Railroad
Thanks Curtis, tried stripping with PM2IM and it didn't work either. According to PEV's Mesh Viewer that texture isn't part of the mesh but deleting the texture.txt and the tga didn't work. Trying to alter the texture.txt to call the rgs20_b.tga as an alpha didn't work.
Still got me stumped.
Still got me stumped.
- Thu May 19, 2016 3:06 pm
- Forum: General Discussion
- Topic: The Mojave & Panamint Railroad
- Replies: 82
- Views: 1390859
Re: The Mojave & Panamint Railroad
But why does it work in TANE?
I attempted to include it in the rgs20.texture.txt as
Primary=RGS20.tga
bump=rgs20_b.tga
Tile=st
but that didn't work.
I changed the tga to a bmp, nope, changed the tga to 8, 16, 24/32 bit, no help.
Really got me puzzled.
I attempted to include it in the rgs20.texture.txt as
Primary=RGS20.tga
bump=rgs20_b.tga
Tile=st
but that didn't work.
I changed the tga to a bmp, nope, changed the tga to 8, 16, 24/32 bit, no help.
Really got me puzzled.
- Wed May 18, 2016 12:26 pm
- Forum: General Discussion
- Topic: The Mojave & Panamint Railroad
- Replies: 82
- Views: 1390859
Re: The Mojave & Panamint Railroad
Well I must admit defeat. I have gotten the RGS#20 tender into TS12SP1 OK but one dependency of the locomotive, RGS #20 Frame,<kuid:43955:50046>, baffles me. It works fine in TANE but not in TS2010, TS12, or TS12SP1. The error is Error: Texture 'rgs20_b.texture' is missing or could not be loaded in ...
- Sat May 07, 2016 2:42 pm
- Forum: General Discussion
- Topic: The Mojave & Panamint Railroad
- Replies: 82
- Views: 1390859
Re: The Mojave & Panamint Railroad
I've run into a problem with the tender in TS12, locomotive looks ok but I have not run it yet. My main focus has been to get them into tane and I have been pretty savage about it, slashing items in the config.txt that are creating errors without attempting to fix them. It has worked to a point, the...
- Fri May 06, 2016 6:25 pm
- Forum: General Discussion
- Topic: YVRR Jan 2014
- Replies: 20
- Views: 93360
Re: YVRR Jan 2014
Well since I had gotten all of mcguirel's payware speedtrees I thought I'd get JVC's stuff too. Big mistake IMO. Only 36 trees in three types are speedtrees (maple, birch, and beech) the remainder including all his pines and all his aspens are fancy planar trees about the same as dmdrake's except no...
- Thu May 05, 2016 7:01 pm
- Forum: General Discussion
- Topic: The Mojave & Panamint Railroad
- Replies: 82
- Views: 1390859
Re: The Mojave & Panamint Railroad
http://hostthenpost.org/uploads/d01b09a2c2c2942c8eae713e99349732_thumb.jpg Yup, works in TANE, I'll check TS12 next. It does have the constant steam blow off from one side of the frame that many of Prowler's locomotives seem to have. Top speed in DCC is 42 mph, in cab looks OK. Sounds come and go a...